


One day history ended.
Yet, our stories remain.
discover Dëa
Our promised utopia, lost to the apocalypse. Once a home to hundreds of thriving City-States, representing countless cultures, the planet has been rendered a wild wasteland where the privilege of life belongs to those willing to fight for it.
Upon arrival, you will discover a vibrant and varied ecosystem riddled with ruins and memories of the days past. Now your task is to bring alive what was once lost.
I, Reacher
The Order of Reachers was once the driving force behind Dëa’s evolution from a world at war to a prospering global community. An organisation of academics and adventurers, it represented the virtues of enlightenment, and brought us all closer through knowledge.
With the destruction of the Mnexcore Crystal and the memories stored in it, all that progress was lost. Perhaps you are the one to build a New Order of Reachers, and bring us back to the light?
The Mnexcore
When humanity was lost, the Mnexcore united us all. Discovered in the depths of the bedrock by a Reacher expedition, the giant crystal became our symbol of hope.
An ancient entity of crystallized arcane potential, the Mnexcore communed with itself across space and time. This meant it could store memories, and retrieve this information for later use. All City-States shared in the crystal’s power, as sections of it were deposited all over the globe. Upon its destruction, shards were scattered across space and time, and Dëa’s memory was lost.
Iryna, SHard of Truth
A Shard awakes, a Reacher found.
Iryna, Shard of the Mnexcore, is a fragment of Dëa’s past. It possesses the powers of its parent, but has been disoriented by its temporal and spatial displacement. Iryna is your guide, but cannot operate without your abilities. As Reacher and Shard, you must learn to work together, to solve the mysteries of the apocalypse.
TRace Missions
The duty of a Reacher is to delve into the present, past and future, and collect knowledge. With our world in ruins, you must venture out into the wilds with your companion and survey the land that was lost.
In key locations all across Dëa, you will run Trace Missions to learn about the world that was, and meet survivors of the apocalypse. With their guidance, your skill, and the collaboration of other Reachers, perhaps we will piece together the reason for Dëa’s demise.
Temporal echoes
At certain points on your missions, temporal wells will activate your shard, and give glimpses into the past. By asking the right questions, you can create short Temporal Echoes, that answer your questions about Dëa.
By creating more Echoes, we are able to build a better picture of the world’s history, and rebuild civilization, one piece at a time.
discover Dëa
Our promised utopia, lost to the apocalypse. Once a home to hundreds of thriving City-States, representing countless cultures, the planet has been rendered a wild wasteland where the privilege of life belongs to those willing to fight for it.
Upon arrival, you will discover a vibrant and varied ecosystem riddled with ruins and memories of the days past. Now your task is to bring alive what was once lost.
I, Reacher
The Order of Reachers was once the driving force behind Dëa’s evolution from a world at war to a prospering global community. An organisation of academics and adventurers, it represented the virtues of enlightenment, and brought us all closer through knowledge.
With the destruction of the Mnexcore Crystal and the memories stored in it, all that progress was lost. Perhaps you are the one to build a New Order of Reachers, and bring us back to the light?
The Mnexcore
When humanity was lost, the Mnexcore united us all. Discovered in the depths of the bedrock by a Reacher expedition, the giant crystal became our symbol of hope.
An ancient entity of crystallized arcane potential, the Mnexcore communed with itself across space and time. This meant it could store memories, and retrieve this information for later use. All City-States shared in the crystal’s power, as sections of it were deposited all over the globe. Upon its destruction, shards were scattered across space and time, and Dëa’s memory was lost.
Iryna, SHard of Truth
A Shard awakes, a Reacher found.
Iryna, Shard of the Mnexcore, is a fragment of Dëa’s past. It possesses the powers of its parent, but has been disoriented by its temporal and spatial displacement. Iryna is your guide, but cannot operate without your abilities. As Reacher and Shard, you must learn to work together, to solve the mysteries of the apocalypse.
TRace Missions
The duty of a Reacher is to delve into the present, past and future, and collect knowledge. With our world in ruins, you must venture out into the wilds with your companion and survey the land that was lost.
In key locations all across Dëa, you will run Trace Missions to learn about the world that was, and meet survivors of the apocalypse. With their guidance, your skill, and the collaboration of other Reachers, perhaps we will piece together the reason for Dëa’s demise.
Temporal echoes
At certain points on your missions, temporal wells will activate your shard, and give glimpses into the past. By asking the right questions, you can create short Temporal Echoes, that answer your questions about Dëa.
By creating more Echoes, we are able to build a better picture of the world’s history, and rebuild civilization, one piece at a time.
discover Dëa
Our promised utopia, lost to the apocalypse. Once a home to hundreds of thriving City-States, representing countless cultures, the planet has been rendered a wild wasteland where the privilege of life belongs to those willing to fight for it.
Upon arrival, you will discover a vibrant and varied ecosystem riddled with ruins and memories of the days past. Now your task is to bring alive what was once lost.
I, Reacher
The Order of Reachers was once the driving force behind Dëa’s evolution from a world at war to a prospering global community. An organisation of academics and adventurers, it represented the virtues of enlightenment, and brought us all closer through knowledge.
With the destruction of the Mnexcore Crystal and the memories stored in it, all that progress was lost. Perhaps you are the one to build a New Order of Reachers, and bring us back to the light?
The Mnexcore
When humanity was lost, the Mnexcore united us all. Discovered in the depths of the bedrock by a Reacher expedition, the giant crystal became our symbol of hope.
An ancient entity of crystallized arcane potential, the Mnexcore communed with itself across space and time. This meant it could store memories, and retrieve this information for later use. All City-States shared in the crystal’s power, as sections of it were deposited all over the globe. Upon its destruction, shards were scattered across space and time, and Dëa’s memory was lost.
Iryna, SHard of Truth
A Shard awakes, a Reacher found.
Iryna, Shard of the Mnexcore, is a fragment of Dëa’s past. It possesses the powers of its parent, but has been disoriented by its temporal and spatial displacement. Iryna is your guide, but cannot operate without your abilities. As Reacher and Shard, you must learn to work together, to solve the mysteries of the apocalypse.
TRace Missions
The duty of a Reacher is to delve into the present, past and future, and collect knowledge. With our world in ruins, you must venture out into the wilds with your companion and survey the land that was lost.
In key locations all across Dëa, you will run Trace Missions to learn about the world that was, and meet survivors of the apocalypse. With their guidance, your skill, and the collaboration of other Reachers, perhaps we will piece together the reason for Dëa’s demise.
Temporal echoes
At certain points on your missions, temporal wells will activate your shard, and give glimpses into the past. By asking the right questions, you can create short Temporal Echoes, that answer your questions about Dëa.
By creating more Echoes, we are able to build a better picture of the world’s history, and rebuild civilization, one piece at a time.
Will you uncover the history after Endings?
On a fateful day 100 years ago, history suddenly ended. Yet, somehow, many lived on. Your mission — should you choose to accept it — is to document their story.



JOIN NEWSLETTER
Sign up to our newsletter and stay tuned for the latest updates and news!


One day history ended.
Yet, our stories remain.
discover Dëa
Our promised utopia, lost to the apocalypse. Once a home to hundreds of thriving City-States, representing countless cultures, the planet has been rendered a wild wasteland where the privilege of life belongs to those willing to fight for it.
Upon arrival, you will discover a vibrant and varied ecosystem riddled with ruins and memories of the days past. Now your task is to bring alive what was once lost.
I, Reacher
The Order of Reachers was once the driving force behind Dëa’s evolution from a world at war to a prospering global community. An organisation of academics and adventurers, it represented the virtues of enlightenment, and brought us all closer through knowledge.
With the destruction of the Mnexcore Crystal and the memories stored in it, all that progress was lost. Perhaps you are the one to build a New Order of Reachers, and bring us back to the light?
The Mnexcore
When humanity was lost, the Mnexcore united us all. Discovered in the depths of the bedrock by a Reacher expedition, the giant crystal became our symbol of hope.
An ancient entity of crystallized arcane potential, the Mnexcore communed with itself across space and time. This meant it could store memories, and retrieve this information for later use. All City-States shared in the crystal’s power, as sections of it were deposited all over the globe. Upon its destruction, shards were scattered across space and time, and Dëa’s memory was lost.
Iryna, SHard of Truth
A Shard awakes, a Reacher found.
Iryna, Shard of the Mnexcore, is a fragment of Dëa’s past. It possesses the powers of its parent, but has been disoriented by its temporal and spatial displacement. Iryna is your guide, but cannot operate without your abilities. As Reacher and Shard, you must learn to work together, to solve the mysteries of the apocalypse.
TRace Missions
The duty of a Reacher is to delve into the present, past and future, and collect knowledge. With our world in ruins, you must venture out into the wilds with your companion and survey the land that was lost.
In key locations all across Dëa, you will run Trace Missions to learn about the world that was, and meet survivors of the apocalypse. With their guidance, your skill, and the collaboration of other Reachers, perhaps we will piece together the reason for Dëa’s demise.
Temporal echoes
At certain points on your missions, temporal wells will activate your shard, and give glimpses into the past. By asking the right questions, you can create short Temporal Echoes, that answer your questions about Dëa.
By creating more Echoes, we are able to build a better picture of the world’s history, and rebuild civilization, one piece at a time.
discover Dëa
Our promised utopia, lost to the apocalypse. Once a home to hundreds of thriving City-States, representing countless cultures, the planet has been rendered a wild wasteland where the privilege of life belongs to those willing to fight for it.
Upon arrival, you will discover a vibrant and varied ecosystem riddled with ruins and memories of the days past. Now your task is to bring alive what was once lost.
I, Reacher
The Order of Reachers was once the driving force behind Dëa’s evolution from a world at war to a prospering global community. An organisation of academics and adventurers, it represented the virtues of enlightenment, and brought us all closer through knowledge.
With the destruction of the Mnexcore Crystal and the memories stored in it, all that progress was lost. Perhaps you are the one to build a New Order of Reachers, and bring us back to the light?
The Mnexcore
When humanity was lost, the Mnexcore united us all. Discovered in the depths of the bedrock by a Reacher expedition, the giant crystal became our symbol of hope.
An ancient entity of crystallized arcane potential, the Mnexcore communed with itself across space and time. This meant it could store memories, and retrieve this information for later use. All City-States shared in the crystal’s power, as sections of it were deposited all over the globe. Upon its destruction, shards were scattered across space and time, and Dëa’s memory was lost.
Iryna, SHard of Truth
A Shard awakes, a Reacher found.
Iryna, Shard of the Mnexcore, is a fragment of Dëa’s past. It possesses the powers of its parent, but has been disoriented by its temporal and spatial displacement. Iryna is your guide, but cannot operate without your abilities. As Reacher and Shard, you must learn to work together, to solve the mysteries of the apocalypse.
TRace Missions
The duty of a Reacher is to delve into the present, past and future, and collect knowledge. With our world in ruins, you must venture out into the wilds with your companion and survey the land that was lost.
In key locations all across Dëa, you will run Trace Missions to learn about the world that was, and meet survivors of the apocalypse. With their guidance, your skill, and the collaboration of other Reachers, perhaps we will piece together the reason for Dëa’s demise.
Temporal echoes
At certain points on your missions, temporal wells will activate your shard, and give glimpses into the past. By asking the right questions, you can create short Temporal Echoes, that answer your questions about Dëa.
By creating more Echoes, we are able to build a better picture of the world’s history, and rebuild civilization, one piece at a time.
discover Dëa
Our promised utopia, lost to the apocalypse. Once a home to hundreds of thriving City-States, representing countless cultures, the planet has been rendered a wild wasteland where the privilege of life belongs to those willing to fight for it.
Upon arrival, you will discover a vibrant and varied ecosystem riddled with ruins and memories of the days past. Now your task is to bring alive what was once lost.
I, Reacher
The Order of Reachers was once the driving force behind Dëa’s evolution from a world at war to a prospering global community. An organisation of academics and adventurers, it represented the virtues of enlightenment, and brought us all closer through knowledge.
With the destruction of the Mnexcore Crystal and the memories stored in it, all that progress was lost. Perhaps you are the one to build a New Order of Reachers, and bring us back to the light?
The Mnexcore
When humanity was lost, the Mnexcore united us all. Discovered in the depths of the bedrock by a Reacher expedition, the giant crystal became our symbol of hope.
An ancient entity of crystallized arcane potential, the Mnexcore communed with itself across space and time. This meant it could store memories, and retrieve this information for later use. All City-States shared in the crystal’s power, as sections of it were deposited all over the globe. Upon its destruction, shards were scattered across space and time, and Dëa’s memory was lost.
Iryna, SHard of Truth
A Shard awakes, a Reacher found.
Iryna, Shard of the Mnexcore, is a fragment of Dëa’s past. It possesses the powers of its parent, but has been disoriented by its temporal and spatial displacement. Iryna is your guide, but cannot operate without your abilities. As Reacher and Shard, you must learn to work together, to solve the mysteries of the apocalypse.
TRace Missions
The duty of a Reacher is to delve into the present, past and future, and collect knowledge. With our world in ruins, you must venture out into the wilds with your companion and survey the land that was lost.
In key locations all across Dëa, you will run Trace Missions to learn about the world that was, and meet survivors of the apocalypse. With their guidance, your skill, and the collaboration of other Reachers, perhaps we will piece together the reason for Dëa’s demise.
Temporal echoes
At certain points on your missions, temporal wells will activate your shard, and give glimpses into the past. By asking the right questions, you can create short Temporal Echoes, that answer your questions about Dëa.
By creating more Echoes, we are able to build a better picture of the world’s history, and rebuild civilization, one piece at a time.
Will you uncover the history after Endings?
On a fateful day 100 years ago, history suddenly ended. Yet, somehow, many lived on. Your mission — should you choose to accept it — is to document their story.


JOIN NEWSLETTER
Sign up to our newsletter and stay tuned for the latest updates and news!
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